Charmok

Aftershock Next combat: After 10 seconds, stun all enemies for 1.5 seconds
2
All Fives Reroll your shop with all 5 cost units.
2
All Fours Reroll your shop with all 4 costs.
4
All Ones Reroll your shop with all 1-cost units.
0
All Threes Reroll your shop with all 3 costs.
2
All Twos Reroll your shop with all 2 costs.
1
Animate Bench Next combat: Every 6 seconds, a unit joins combat from the bench.
4
Animate Shop For 30 seconds, your shop refreshes for free every 3 seconds.
6
Artifactinate 4 random items become Artifacts for 1 round.
1
Assassin Combat start: Your highest AD unit jumps to the enemy backline.
4
Assembly Gain a copy of each 1-cost champion.
10
Big Surprise! Next combat: 2 units with no items gain a Suspicious Trenchcoat.
6
Bunch-o'-Belts Next combat: Your units gain 6 non-removable Giant's Belts.
2
Busy Bees Your Bees have + 20% Attack Speed this round.
2
Coin Flip Your Bees have + 20% Attack Speed this round.
0
Combat Mastery Next combat, gain 1 XP for each enemy your team kills.
2
Comfort Food Gain 1 HP. If you lose the next player combat, gain 2 more.
1
Conjure Anvil Gain a component Anvil.
8
Conjure Artifact Gain an Artifact anvil.
18
Conjure Emblem Gain a Random uncraftable Emblem.
10
Conjure Spatula Gain a Spatula.
15
Conjure Support Gain a Support Anvil
25
Copycat Get a 1 star copy of the first enemy unit to die next combat.
1
Crystal Ball Reveal your next opponent.
0
Dehance Replace all units in your shop with ones 1 cost lower.
0
Desperate Plea Next combat: If you would be eliminated, remain alive instead.
5
Die Roll Roll a die. Gain gold equal to the result.
2
Discount This round, the next champion you buy is free.
0
Dress down Next combat: 30% Shred and Sunder all enemies for 15 seconds.
0
Earthquake At the start of combat, stun all enemies for 2 seconds.
5
Eldritch Hunger Next Combat: Your Eldritch God gains 10% attack speed and 10% health on takedown.
1
Enhance Reroll your current Shop with champions 1 cost higher.
2
Freeroller Gain 2 free rerolls.
2
Frosty Fortitude Next Combat: Winter ice statues gain 40% additional health.
2
Gear Swap Gain a temporary Magnetic Remover and a Reforger for 1 round.
0
Golden Armor Your units gain 50 HP for every 10 gold you have for 1 round.
3
Golden Blessing Gain a dummy for 1 round. Your dummies drop gold as they take damage.
2
Guild of Thieves Gain 3 temporary Thieves Gloves for 1 round.
8
Hexplosion Next combat: The first unit to die explodes, dealing 600 magic damage.
2
Hocus Pocus Next Combat: Witches gain 25 Ability Power.
1
Hot Streak Next combat: Add 1 to your streak.
1
Hugify Next combat: Your highest HP unit grows, gaining 500 HP.
1
Ironclad Spirit Next combat: Your team gains 30 Armor.
1
Judgement Next combat: If you win, gain 8 gold; if you lose, gain 12 XP.
2
Late Bloomer Gain a permanent 3-star 1-cost champion and a Magnetic Remover.
6
Leadership A random unit with 3 items equipped gains 300 HP permanently.
5
Lightning Strike At the start of combat, deal 10% max Health true damage to all enemies.
3
Lucky Find Gain 1 gold. Your team gain 50 HP for 1 round.
0
Magic Mirror Gain a 1 star copy of a random unit you fielded last combat.
2
Magnum Opus Lose 66 player health. Gain a permanent 3-star 5-cost.
99
Major Gambit If you win the next player combat, gain 10g.
2
Major Mimicry Gain a Champion Duplicator.
10
Major Polymorph Planning only: A 4-cost champion you have transforms into a 5-cost.
0
Major Wish Gain a random effect.
5
Manaflow Next combat: Your highest Mana unit's Mana cost is reduced by 20.
1
Minor Gambit If you win your next player combat, gain 2g.
1
Minor Mimicry Gain a Lesser Champion Duplicator.
5
Minor Polymorph Planning only: A 1-cost champion you have transforms into a 2-cost.
0
Moonlight Ritual Next combat: A random 1 or 2 cost champion stars up.
2
Mystic Spirit Next combat: Your team gains 30 Magic Resist.
1
Paragon Next combat: Your team's physical damage is dealt as magic damage.
0
Phantom Claw Gain 1 Temporary Dragon’s Claws for 1 round.
2
Phantom Emblem Gain a temporary emblem of your most active trait for 1 round.
8
Phantom Gloves Gain a temporary Thief’s Gloves for 1 round.
3
Phantom Vest Gain a temporary Bramble Vest for 1 round.
2
Piece of Cake Gain a few points of Sugarcraft progress.
0
Polymorph Planning only: A 2-cost champion you have transforms into a 3-cost.
0
Portal Hopping Gain a random Portal Champion.
2
Pyromania Gain 8 Pyro infernal cinders.
1
Queen's Gambit Next combat: If you win, gain a copy of your highest cost Faerie.
2
Quick Bounty Gain an item component if you win the next combat in under 15 seconds.
1
Quickening Next combat: Chrono champions gain +30% attack speed after countdown.
2
Radiantize One random equipped item becomes Radiant for 1 round.
10
Rite of Speed Your team gain 10% AS for 1 round.
1
Rushdown Next combat: Your highest attack speed unit gains 120% decaying attack speed over 5 sec.
2
Salvager Any units you bench this turn have items removed and broken apart.
1
Scope Expansion Next combat: Units in the back 2 rows gain 2 Attack Range.
1
Scrappy Next combat: 2 champions without items gain a temporary full item.
4
Shivinate Next combat: All your items transform into Statikk Shiv.
1
Shrinkify Next combat: Your highest attack speed unit shrinks, gaining 40% attack speed.
2
Silver Guard Your units are immune to CC for the first 8 seconds next player combat.
2
Sinister Deal Lose 1 HP. Gain 2 Gold.
0
Sinister Shop Lose 4 HP. Gain 6 Rerolls
0
Spawn Swarm Next combat: Your 1st 2 front row units spawn a voidling after death.
4
Spitfire Next combat: Dragon attacks deal an extra 1% max Health true damage.
2
Starless Shield Next combat: Grant 300 Shield to your 1-star champions.
1
Stealthy Champs on your back row are untargetable for 8 seconds next round.
2
Sticky Fingers Next combat: copy a component from the 1st enemy your team kills.
6
Study Hard Gain 2XP for each Study Hard you’ve used.
1
Summon Dragon Summon a 4000 Health Dragon for 1 round.
12
Summon Dummies Gain 2 Target Dummies for 1 round.
2
Summon Voidling Gain a Voidling for 1 round.
4
Sunfire Sorcery At the start of combat, burn and wound enemies for 10 seconds.
3
Supreme Arcana Your High Arcana champion gains additional damage & defenses for 1 round.
2
Surprise! Next combat: 1 unit without items gains a Suspicious Trenchcoat.
2
The Chariot This round, rerolls cost you 1 gold and buying XP costs you 3 gold.
5
The Count Reroll your shop with a 1, 2, 3, 4 and 5 cost unit.
2
The Emperor Next combat: Xerath gains 20% damage amp and his allies gain 10%.
5
The Lovers Gain a 5-cost champion and a 2* 2-cost champion that share traits.
4
The Moon Increase your odds of hitting a 5-cost by 4%.
8
The Star Next combat: 1-stars star up. Their allies gain 200 Shield and 20 ability power.
5
The Sun Gain a Support anvil and an Artifact anvil.
40
The Tower Next combat: Gain a Lightning Dummy that strikes nearby enemies.
4
The World Gain a copy of every 4-cost champion.
36
Tinker Gain a Reforger and a Remover.
1
Train Hard Gain 1 HP for each Escalating Heal you’ve used.
1
Treasure Hunter Next combat: 1 unit without items gains an Unstable Treasure Chest.
3
Treasure Party Next combat: 1 units without items gains 2 Unstable Treasure Chest.
8
Truce You and your opponent gain 1g.
0
Ultra Ascension At 25 seconds, your team gains 300% damage amp.
1
Wish Gain a random minor effect.
1
Yordle Spirit Next combat: Units have a 99% chance to dodge attacks for 4 seconds.
3
Zoomify Next combat: Your team gains 300% movement speed.
0